We started this week with our weekly meeting with Nicola for feedback. she strongly advised that as a group we designate one person to create an animatic to present on Thursday. She felt as if we were rushing through pre production and already starting to animate, which we was however it was primarily because this didn’t feel like something that needed an animatic as we had already identified the points of motion. She also addressed concern that the elements would not loop seamlessly if they were created by us individually, however we discussed this prior that the loop would be two seconds maximum but I understand what she means. After the call we then got together as a group to discuss the feedback and decided that because of the other team time restraints, I would be the one to create the animatic (which I’m glad that I get to contribute more). We also discussed which design for the logo we favoured the most so that we could present one idea going forward.
all of our team members submitted their current contributions to the shared group file for me to access to build the animatic. This allowed me to seamlessly combine all the elements into one file. I’ve created two versions one which presents our ideas at the current stage and one that fits the restraints of an animatic more. This way I can show our team what we have already created and have an asset ready for our presentation. I did all of this in Toon Boom which some of us were working on different software so I imported their work is image sequence instead which worked fine. I then made minor adjustments to some of the movements and designs to better fit the changes that we have made.
Whilst making the animatic I frequently updated my team members with the progress and to ask for feedback so that I could make sure it was as accurate to everyone’s vision. Once it was finished, I exported and shared it in the files for the presentation. we also decided that we would have a group call shortly before the presentation on Thursday to practise what we were going to present and then receive our feedback from nicola.
Feedback:
- Make sure line width and colour stays consistent.
- Change green outline to the dark blue that’s featured in the image, if it doesn’t work then he is happy to stick to the green.
- Likes that the motion encapsulates the essence of the game as there’s a lot going on and you always see something new.
- If possible add people.
I ended up returning to the original concept image to identify the underwater outline colours and colour picked them to share with my team.

I then started generating some ideas for how we can incorporate people into our design which is hard because I quite like our design and also because the scale of a human is hard to achieve with the scale we have set out with the size of the animals. It’s also difficult because our reference image for summer actually doesn’t feature any people. But I just wanted to present this as an idea especially if this is something that comes up in our next meeting with Nicky.
